The build for the Asari Sentinel kit is based on the latest patch, 1.0.7. This class is extremely fun to play when built correctly, and I've had massive success on Gold matches. While topping the score board is nothing to really be concerned about, after all, it's meaningless points, this class can deal some major [...]

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So the over the last few weeks, I've been documenting the number of Ultra Rares (or N7) drops I've been getting from Premium Packs in MEA. The number is astoundingly low, and, for what it's worth, takes a LOT of credits to get there. First off, I just want to say that I actually enjoy [...]

Looking back at all the DLC releases for Bioware games in the past, you can sort of see that DLC doesn't come as quickly as other games. Typically, this isn't a problem for most games as there's a good bit of content available at release. (Or not, The Division.) Giving Bioware time to spice up their [...]

So with the nerfs to the Asari Adept (otherwise called AA after this,) many were becoming concerned that the character would be undeniably weaker in terms of survival ability. The previous builds used the Barrier Drain evolution of the Barrier trait that all biotic characters have to stay within close range of enemies (for Annihilation ability) and still be able to retain shields.

Just checked on Origin, and Patch 1.06 is available for download now. Just a reminder that the servers will be offline while they push this update, and probably for a short time after as well. The Origin patch is 1.29 Gb (picture is related but taken prior to the patch downloading.) https://twitter.com/masseffect/status/862317567783968770 Stay tuned here [...]

Since the early Patch 1.05 that came roughly a month ago to Mass Effect: Andromeda, not much has been said about a new patch until the last stream on Twitch this past Friday. At that point, it was deemed that the patch was Coming Soon(TM). Players on r/MECoOp and r/MEAndromeda subs on Reddit rejoiced, but soon [...]

Bioware dropped a patch for Andromeda today, containing various fixes in both single player and multiplayer. Below are the changes listed on the Bioware blog. Player Abilities Melee To reduce the effectiveness of repeated melees against tougher enemies, player melee attacks can now be interrupted by enemy attacks. Challenge Tracking Biotic, Tech, and Combat Detonation Challenges now [...]

Since the early access weekend offered through Origin/EA Access a few days ahead of the release, there have been haters and lovers of the newest installation in the Mass Effect franchise. Most of the complaints seem to stem from the expectation that Bioware should have made this AAA caliber game have better facial animations. From terrible animations [...]

It's taken a very long time, due to my shitty ISP (not mentioning any names *cough* AT&T *cough*) having no competition in my area. Anyhow, after just about 24 hours, which, to be fair, would've been way less if I had let it download during the day, I'm just about ready to grab a 10 hour trial [...]